"Though the public may have forgotten them, any military man worth his salt remembers and studies the actions of the Tamar Tigers and the Stealths, perhaps the most successful Commonwealth regiments of all time." - From The Use of the BattleMech in Modern Combat, by Gen. Katrina Steiner, Commonwealth Military Press, 3006

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  • Tuesday, February 20th 2018 @ 10AM – 1PM PST
    Patch Number:1.4.150.0
    Standalone Client Patch Size:109 MB
    Steam Client Patch Size:247 MB
    Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.



    Greetings MechWarriors, and Happy Lunar New Year!

    The Black Lanner is here! This is the second 55 Ton Clan 'Mech to join the game! It also gives players a second option when maxing out tonnage in Scouting mode which recently had its max tonnage raised from 50 to 55 tons. The Black Lanner content is also now available in-game.

    The Standard versions of the Customer Rewards Program are coming to the Gift Store along with a refresh of the in-game Trial 'Mech selection.A new auto-ban system is in place to deter disruptive players andour latest tuning valuesto quirks, weapons,and skills.Finally some Bug Fixes and Improvements to round out this patch.

    Look forward to seeing you on the battlefield!

    -The MechWarrior Team





    MC Release Date: July 3rd, 2018
    C-Bill Release Date: August 7th, 2018

    You can check out the Countdown post for more details about the Black Lanner as they are released

    The Black Lanner also brings with it 3 new Colours for purchase with MC in-game. Early Adopters of aBlack Lanner receive these colours for free.






    Standard Versions of 2017 Customer Rewards Program Variants in the gift store

    • UrbanMech UM-R68
    • Griffin GRF-5M
    • Kit Fox KFX-G
    • Linebacker LBK-H
    • Victor VTR-9A1

    Trial 'Mechs have been updated to the following Selection:

    IS
    • Jenner JR7-F(C)
    • Griffin GRF-1S(C)
    • Catapult CPLT-A1(C)
    • Zeus ZEU-6T(C)
    • Panther PNT-10K(C)
    • Blackjack BJ-1(C)
    • Dragon DRG-5N(C)
    • King Crab KGC-000B(C)

    Clan
    • Mist Lynx MLX-Prime(C)
    • Shadow Cat SHC-Prime(C)
    • Orion IIC ON1-IIC-A(C)
    • Warhawk WHK-C(C)
    • Arctic Cheetah ACH-Prime(C)
    • Stormcrow SCR-Prime(C)
    • Timber Wolf TBR-C(C)
    • Highlander IIC HGN-IIC-C(C)



    Auto Ban System
    • New system implemented to auto-ban disruptive players




    Rate of Heat Loss Quirks:


    All Rate of Heat Loss quirks have been replaced with "Heat Dissipation" quirks.

    Final Values of the Rate of Heat Loss quirks have been normalized dependent on engine availability.

    - 13%

    - Locust - all variants

    - Urbanmech - all variants

    - Piranha - all variants

    - Mist Lynx - all variants

    - Kit Fox - all variants

    - Cougar - all variants

    - 10%

    - Commando - COM-2D

    - Adder - all variants

    - 7.5%

    - Commando - COM-1B, COM-1D, COM-3A, COM-TDK

    - Blackjack - BJ-1, BJ-1DC, BJ-2,BJ-3, BJ-A

    - Vindicator - VND-1R, VND-1X

    Rate of Heat Loss Design notes: It was brought to our attention that the previous "Rate of Heat Loss" quirk designed to offset the forced external heat sinks of lower engine capped 'Mechs was bugged and was not properly functioning. We have decided to shift these quirks over to the functional "Heat Dissipation" quirk in order to provide the intended boost to 'Mechs with a sub 250 engine class cap, while also consolidating the bonus into the same quirk provided by the skill tree. This means that the total bonus for both the native quirk plus skill tree investments is displayed as a singular value, and no longer tracking through two separate quirk entries.

    As part of the shift from the non-functional "Rate of Heat Loss" to the functional "Heat Dissipation" enhancement, we have reviewed and normalized the enhancement to reach a common baseline dissipation rate for 'Mechs that are receiving this corrective enhancement.


    Mobility Skill Tree:

    Torso Speed Node:
    - Increase the bonus value for Heavy and Assault Nodes to 4% per node (from 3.5% per node.)
    Torso Speed Design Notes: We are increasing the benefit gained from torso speed skill nodes to be consistent with the bonus provided by Medium 'Mech nodes. While only a small enhancement at this time, we are closely observing the mobility tree for possible future changes.


    Energy:

    - ER Micro Laser
    - Heat reduced to 1.5 (from 1.7)
    - Micro Pulse Laser
    - Heat reduced to 1.5 (from 1.7)
    - Small Laser
    - Heat reduced to 1.25 (from 1.5)
    - Small Pulse Laser
    - Heat reduced to 1.5 (from 1.7)
    - C-ER Small Laser
    - Cooldown increased to 3.5 (from 3.2)
    - C-Small Pulse Laser
    - Heat reduced to 2.2 (from 2.4)
    - Heavy Small Laser
    - Heat reduced to 4 (from 4.25)(this was previously noted as heat reduced to 4.25(from 4.5) due to a typo)


    Energy Design Notes: Given the short engagement range with Small and Micro Lasers, we want to provide them with more sustainability once you do close the distance and are engaged at close range with the weapons. The one exception to this is the Clan ER Small Laser. This weapon historically functions more like an IS standard Medium Laser for half the tonnage instead of any direct comparison to the rest of the small laser family. While we are not going to remove this property of the weapon at this time, we will be bringing the cooldown of the weapon up to match the IS Standard Medium Laser.

    Missiles:

    - Streak Missiles (All launchers.)

    - Increased the frequency of torso based locations being targeted by the streak missiles as opposed to arms and legs.

    Streak Design notes: The previous location tracking on streaks saw them biasing Arm and Leg locations over torso based locations. This often resulted in Streaks being highly efficient at seeking out Leg based locations on lighter 'Mechs, often destroying Leg locations in only a handful of volleys, while on heavier 'Mechs the Arm and Leg Bias saw streaks often seek out locations that were rarely targeted through conventional means. This change is designed to level out the location-based distribution to be much more evenly distributed between the missiles seeking torso based locations as opposed to Arm and Leg based Locations. This will result in more fairly distributed damage for lighter 'Mechs reducing the number of missiles that seek out leg based locations while increasing the Streak Launchers utility against Heavier 'Mechs by seeing an increased frequency in which they will naturally target torso based locations.

    -MRM 30

    -Heat increased to 9.5 (from 9)

    MRM Design notes: We feel that the combination of relative tonnage efficiency, natural heat, and ability to fire up to 60 damage volleys without penalty have skewed the 30's just a bit above the rest of the MRM line up. We are providing it with a 5% increase in heat to provide it with a bit more give and take when compared to alternative MRM launcher types.


    'Mech Quirks:

    Rifleman:

    -RFL-3N:
    -Energy Range +10% quirk converted into a Universal Weapon Range +10% quirk
    -RLF-3C:
    -Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk
    -RLF-5D:
    -Energy Range +10% quirk converted into a Universal Weapon Range +10% quirk
    -PPC Heat Gen quirk increased to -10% (from -5%)
    -Legend Killer
    -Ballistic and Energy -10% quirks converted into a singular Universal Weapon Cooldown Quirk -10%
    Rifleman Design Notes: When it came to the RFL-3N and RFL-3C, we wanted to provide a slight boost to their ability to trade at range with their entire load-out provided the 'Mechs overall fragility as a ranged support 'Mech. Because the 5D already was provided with a range quirk that covered its entire load-out, we wanted to provide it with a slight boost to its PPC sustainability, while also consolidating its range quirk into a universal range quirk so that they are not tallied as two separate entries when factoring in any skill point investment into range boosts.

    At this time, we feel the Legend Killer did not need any additional help provided its natural structure boosts, but we have decided to consolidate its separate Ballistic and Energy Cooldown quirks into a universal quirk so that they are not counted as separate entries in the enhancement list when factoring in any skill point investments into cooldown improvements.


    JagerMech:

    -JM6-A
    -Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk
    -JM6-DD
    -Ballistic Range +10% quirk converted into a Universal Weapon Range +10% quirk
    -JM6-S
    -New Universal Weapon Range +10% quirk added
    -Fire Brand
    -New Universal Weapon Range +10% quirk added

    Jagermech Design Notes. Like the Rifleman, we wanted to give a bit of a range boost to the Jagermech to play into its ranged support role. We have consolidated the range quirk in the A and the DD to be universal, while the S and Firebrand will be getting a new Universal Range quirk.

    Thanatos:

    -All variants: Torso Structure bonus' converted to Armor Bonus.
    -Armor bonus value slightly increased from previous settings.

    Thanatos Design Notes: We want to provide the Thanatos line with a slight boost to its overall survivability.

    Victor:

    -VTR-9B
    -New Universal Weapon cooldown -10% quirk added
    -Existing Ballistic cooldown -5% quirk removed
    -VTR-9K
    -New Universal Weapon cooldown -10% quirk added
    -Existing Ballistic and Energy Cooldown -5% quirk removed.

    Victor Design Notes: We wanted to provide a small boost to a pair of under-performing Victor Chassis to nudge them up when compared to alternative Victor Chassis'




    Nest (BlackLanner Standing Item): 750 MC


    Bird Pendant (BlackLanner Hanging Item): 500 MC


    Cuckoo (BlackLanner Mounted Item): 750 MC


    Lanner Falcon (BlackLanner Early Adopter Item): 750 MC




    BLACK LANNER: Titles and Badges

    STANDARD TITLE:
    The Lanner

    BADGE:




    COLLECTORS TITLE:
    The Raptor

    COLLECTORS BADGE:




    Black Lanner Decals:


    "Falcon Strike" and "Falcon Head"





    Art Fixes
    • Rubellite Oasis - bad weapon collision on a lot of man-made objects
    • Alpine Peak Grid G14 - Blinking light seen floating in the sky
    • Escort - Alpine Peaks - VIP 'Mech gets stuck at K9/J9 against a mountain
    • Viridian Bog - Cell E6 'Mech can get stuck

    Server Improvements

    • Some minor logging improvements to track down some overflow messages on the server
    • Increased the buffer size for our client connections to reduce the number of dropped packets
    • NEW Optimized queries on thefriends table to address some slowdown warnings for users with very large friend/block lists
    • These changes will have no discernible effecton the client, except that if they rarely get a mysterious "Unknown Failure" oranother similar kind of error in the frontend, it should happen less often









    Patch Files (Direct Download)

    To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
    Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
    This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

    Patch File(s): http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_324.zip (link will be active at Patch Day)

    How to use these patch files
    • Download the above file(s)
    • For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
    • You do not need to unzip or unpack the patch file(s)
    • Launch the MWO Portal
    • Select the three horizontal lines in the top left of the Portal Window
    • Choose the 'Specify Patch File Cache' option
    • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
    • For example, C:\Users\<username>\Documents\MWO Patch Cache
    • Click the blue Patch button
    • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
    • Once the patch is complete, launch the game
  • здесь обсуждаем новые патчи без флуда.
  • Поскольку тема "Обсуждение новостей" в данный момент закрыта, а новостей сейчас хлынет весьма обильный поток ( как-никак, тест запускают ) и обсуждать эти новости, соответственно, негде, для обсуждения предлагается использовать эту тему.

    Просьба модераторам после открытия топика "Обсуждение новостей" удалить эту временную платформу для дискуссий, прикрепив все сообщения из нее, кроме стартового, в хвост основной темы.


  • "Greetings MechWarriors!
    Welcome to the latest Edition of the MWO Roadmap! First I would like to say Alex Garden is no longer doing the Roadmaps!
    ‘But WHY?!’
    Well Alex (my protege (wink)) has superseded me and become a producer on MW5: Mercenaries, where he will be able to focus on all the "little details" that go into making that product. Congrats Alex! You will notice a change in tone and content of the roadmap as I, Matt Newman, and Tina Benoit work to get you all the new information you want! We hope you enjoy the new format and feel free to leave your constructive feedback in the thread! With that said, let's get going as it's shaping up to be a big year for MWO and we are really excited to share our plans!
    P.S. I will also be taking over the patch notes and you can read those here!"

    Regards,
    Matt



    Patch Date:March 20th

    Mech Release
    Sun Spider
    The second original 'Mech design by Piranha Games! You can Preorder the Sun Spider here.
    The Sun Spider will be a fun and versatile Heavy Clan Mech with a striking symmetrical design by Alex "Flying Debris" Iglesias.

    Fun Facts about our original 'Mech designs; As we planned out the MechCon event in 2016, we wanted to have merchandise to sell for our guests at MechCon so they could bring back souvenirs, however the MechWarrior license prevented us from having any MechWarrior brand marks or content on physical goods. Therefore, the only way we could provide merchandise was to simply have the "Mech_Con" logo on them but we knew that our 'Mech fans would look forward to merchandise with 'Mechs on them more than anything, so as a result we decided to have an original Piranha Games 'Mech as a Pre-Order release. Turns out this idea had been around in the studio for a while and the desires to create a 'Mech that was unique to Piranha Games for MechWarrior Online was something everyone in the company was very excited about.

    Holiday Bonus Heroes
    A special Holiday Bonus event occurred on December 27th, 2017 where all players who played 1 match that day would receive 2 brand new Hero 'Mechs by the March patch update!
    See your Eligibility while logged in here!
    These Hero Mechs are from PGI's new 'Mech original designs; the Roughneck and the Sun Spider!
    Check out the Mechs Loadouts here!
    See screenshots below of the 2 Hero Mech's new special pattern.

    Roughneck


    Sun Spider







    Faction Play Changes
    Faction Play as a whole is currently in the early stages of a thorough review, while Solaris 7 is nearing its release in April. It was important for us that Faction Play run smoothly during this time frame, therefore we have made a list of changes that will help remove the points of friction to the player experience:
    • Players will no longer be penalized for breaking Loyalty pledges or Mercenary Contracts.
    • Contracts will now remain active until manually cancelled, and the cancellation of a Mercenary Contract will not incur a penalty.
    • As a result, Unit Leaders and members with sufficient permissions can take new Faction Contracts or Loyalist pledges for the Unit at any time.
    • There are no Desertion phases after breaking Contracts or Loyalty. However, the Loyalist Probationary period starting from the initial pledge remains in place.
    • Freelancers will now be able to respond to standard Call To Arms. They are no longer restricted to the last-minute Emergency Call To Arms.

    The Balance Discussion
    Lead Designer Paul Inouye has spoken on an NGNGtv Podcast about the recent discussions and status of MWO's Balance.


    Patch Date:April 17th
    Mech Release
    Fafnir (Store)

    Solaris Feature Set Release
    Overview and Update
    Solaris is a 1v1 or 2v2 gladiatorial style game expansion for MechWarrior Online.
    Divisions
    Every ‘Mech variant in the game will be placed into 1 of 7 divisions based on their maxed out combat capabilities, so for example it will be possible to see a ‘Mech chassis have a variant in one division and another variant in another division.
    Seasons
    Solaris will be played out in seasons. (Currently planned to be 3 months long). At the end of the season, rewards are giving out for top performing MechWarriors in each division with additional attention to those at the top of the global leaderboards.
    Matchmaker
    There are no registered teams in Solaris. People can create a 2 player group and enter Solaris but they will not have a team based Elo score.
    Match making will be performed on pure Elo calculations of players participating in Solaris. Groups will be matched using the player with the highest Elo value. Elo adjustments to the player with lower Elo scores will be calculated on the numbers generated by the higher Elo players on each team. This minimizes the capabilities of carrying low Elo players into match making levels where they aren’t naturally placed.
    Prior to entering a match, players or groups will be banning maps in a turn based elimination method. Once 4 out of the 5 available maps have been banned, the remaining map will be the map the match is played on.
    Server selection will be based on players opting in to the regional servers they are willing to play on. There is a server balancing algorithm that will bias server selection to the player who has not played on their own server previously. This is the same functionality as Comp Play.
    Economy
    Players will align themselves with a Patron who will be providing them with base reward payouts of C-Bills, XP and Accolades (ACC). Accolades are points used to rank up with the patrons and can be considered ‘fame’ for performing well in Solaris. The various ranks in Patrons will reward players with bolt-on cosmetics and other rewards. Each Patron has a booster associated to them that will give one extra boost in one of the 3 reward types (CB/XP/ACC). Patrons contract the players so players will be able to switch Patrons, if they wish, when the contract expires.
    Along with Patrons, Sponsors will play a part in rewarding players who perform well. Sponsors will provide a straight up C-Bill boost per win while the Sponsor is active. Unlike Patrons however, Sponsors can be lost due to poor performance. Sponsors are gained and lost based on a 24-hour window of observation of Elo changes.
    Leaderboards
    There are leaderboards for each of the 7 ‘Mech Divisions. It is possible for players who play in multiple divisions to be on multiple leaderboards. A global leaderboard will average player rankings across all 7 ‘Mech Divisions to show who the big dogs are in Solaris. Leaderboards for solo play vs group play are separated. There is a grand total of 16 leaderboards in Solaris.
    Spectate
    Solaris also includes the ability to spectate Solaris matches. The number of spectators is increasing dramatically from the current 3 spectators for private matches. The Solaris main screen will also display high competition/exciting matches that can be selected to see who the participants are and what their ranking difference is. After selecting these matches, the player can spectate that match if they so wish. All tools available from the current spectator line-up will be available to all spectators of the Solaris match.
    MechBay
    The MechBay is receiving an update that allows players to rotate the camera laterally around their ‘Mech instead of the ‘Mech spinning on the spot. Visual customization screens will still retain the ability to spin the ‘Mech to allow for easier placement of decals. The ability to enter first person view has also been added and allows players to walk around and freelook around the MechBay.
    Comsumables
    Solaris is about the synergy found between MechWarriors and their BattleMechs. It is the ultimate display of their capabilities as a pilot and being in sync with their BattleMechs capabilities. It is because of this and nature of 1v1/2v2 arena combat, consumables will not be allowed in Solaris.
    Solaris is scheduled to launch in April 2018. Internal development is coming along quite quickly and this timeframe has a very high probability of being on target unless something catastrophic happens.

    Solaris Maps
    In addition, many maps have been in a the works for the Solaris games. Here are the maps that will release in the April Update with the new Solaris feature:

    1v1a: Steiner Colosseum (Steiner)


    2v2a: Boreal Reach (Davion)


    1v1c: The Jungle (Liao)


    1v1d: Ishiyama Caves (Kurita)


    1v1b: Mech Factory (Marik)
    - Still in production!

    Solaris Hero Pack
    Check out all you need to know about the Supporter Pack on this announcement here!



    Patch Date:May 15th
    Mech Release
    Blood Asp (Store)

    New Quick Play Map
    Solaris City Map (MechCon teaser)

    MechWarrior Online World Championships 2018
    This year's Competitive Play season in MWO will be opening again soon, There is currently no concrete date as to when it will re-open yet, however it is excepted to possibly be between the March/April timeframe. MechCon 2018 will have a new format when relating to the finals and information will be released shortly on the new plan.

    Weapon Retrofits
    3060 Civil War Weapon geometries are gradually being retrofitted to previous 'Mechs.Below are the following 'Mechs that will be Weapon Retrofitted in May's update:
    • Shadowhawk
    • Battlemaster
    • JagerMech
    • Spider
    • Raven
    • Locust
    • Catapult
    • Hunchback

  • We're excited to announce the UrbanMech UM-R60! This little guy packs quite the little punch with 1 AC/10 and 1 Small Laser for popping off those Mechs you know are hiding in an urban area. With a top speed of 32.4 kph, you won't be expected to chase down those pesky Jenners. Finally!

    The UrbanMech UM-R60 will be available from April 1st with a Premium Skin. This unique Mech is available to only the most loyal MechWarriors, including 2 variants and the additional Hero variant.

    A new Hero Mech arrives on the battlefield! The UM-CUB "Urbie Curby" comes hot from the manufacturer with two rear mounted AC/20s for pummeling at close range. Grab a partner pilot to join the glory, this Mech has no need for an engine! Ask a lancemate to tow you around (Attach hitch with "E") or stay put at your base like a defensive turret.

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